GDC in a nutshell
Since I didn’t get to go to GDC (influenza) I wish to share the best summary I’ve found so far: AnnaKaisa Kultima’s GDC sum-up at Akoo’s Game Lab. Apart from giving tips on how to best appreciate GDC as an academic, she points out three themes from the conference: That mobile games are maturing (even though the presentations stay in the mobile games summit and don’t move into the main conference just yet), that developers rant about Free-To-Play (and no wonder), and that this might have been the year that women started to take over GDC. At least if judging by the waiting lines for toilets. This last observation, you won’t find in any other GDC summary – read this one!